/*
 * Copyright (c) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
// ArkUINode.h
// 提供通用属性和事件的封装。

#ifndef MYAPPLICATION_ARKUINODE_H
#define MYAPPLICATION_ARKUINODE_H

#include "ArkUIBaseNode.h"
#include "NativeModule.h"
#include <arkui/native_node.h>
#include <arkui/native_type.h>

namespace NativeModule {

    class ArkUINode : public ArkUIBaseNode {
    public:
        explicit ArkUINode(ArkUI_NodeHandle handle) : ArkUIBaseNode(handle) {}

        ~ArkUINode() override {}

        void SetWidth(float width)
        {
            ArkUI_NumberValue value[] = {{.f32 = width}};
            ArkUI_AttributeItem item = {value, 1};
            nativeModule_->setAttribute(handle_, NODE_WIDTH, &item);
        }
        void SetPercentWidth(float percent)
        {
            ArkUI_NumberValue value[] = {{.f32 = percent}};
            ArkUI_AttributeItem item = {value, 1};
            nativeModule_->setAttribute(handle_, NODE_WIDTH_PERCENT, &item);
        }
        void SetHeight(float height)
        {
            ArkUI_NumberValue value[] = {{.f32 = height}};
            ArkUI_AttributeItem item = {value, 1};
            nativeModule_->setAttribute(handle_, NODE_HEIGHT, &item);
        }
        void SetPercentHeight(float percent)
        {
            ArkUI_NumberValue value[] = {{.f32 = percent}};
            ArkUI_AttributeItem item = {value, 1};
            nativeModule_->setAttribute(handle_, NODE_HEIGHT_PERCENT, &item);
        }
        void SetBackgroundColor(uint32_t color)
        {
            ArkUI_NumberValue value[] = {{.u32 = color}};
            ArkUI_AttributeItem item = {value, 1};
            nativeModule_->setAttribute(handle_, NODE_BACKGROUND_COLOR, &item);
        }

    protected:
        // 组件树操作的实现类对接。
        void OnAddChild(const std::shared_ptr<ArkUIBaseNode> &child) override
        {
            nativeModule_->addChild(handle_, child->GetHandle());
        }
        void OnRemoveChild(const std::shared_ptr<ArkUIBaseNode> &child) override
        {
            nativeModule_->removeChild(handle_, child->GetHandle());
        }
        void OnInsertChild(const std::shared_ptr<ArkUIBaseNode> &child, int32_t index) override
        {
            nativeModule_->insertChildAt(handle_, child->GetHandle(), index);
        }
    };
} // namespace NativeModule

#endif // MYAPPLICATION_ARKUINODE_H